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Minecraft Isn't Educational

September 21, 2015 George Saines
Photo by Kevin Jarrett.

Photo by Kevin Jarrett.

I have spent the majority of my professional career building edtech products. First I taught tens of thousands of students Chinese and Japanese, then I taught millions of kids to code. I know a lot about building educational products; games in particular. As a lover of Minecraft and an edtech game designer, I'm here to tell you that Minecraft isn't an educational game.

For those not familiar, Minecraft has several game modes none of which are games in the sense of having levels, bosses, missions, and achievements. Minecraft more closely resembles a digital sandbox with varying levels of abstraction. Survival mode is a bounded sandbox with randomly generating baddies. Creative mode is digital Legos. None of Minecraft's game modes explicitly teach the player anything. That's right: there is no educational content in Minecraft whatsoever. There are no lessons, tutorials, grades, or tests, there is no backstory, no plot, no puzzles, no brainteasers, riddles, math, or history. Nothing in the game tries to teach anyone anything. 

I hear you crying out "but Minecraft holds kid's interest long enough that they learn to mod the game, or build simple circuits, or build historic structures. Surely that's educational!"

But take a look at that line of reasoning again: the advocates don't claim that Minecraft teaches anything. They claim that kids like it enough that they may end up teaching themselves something unrelated while playing. The girl who likes computers learns enough Java to mod the game. The boy that likes building things constructs interesting structures. But to say that learning in the pursuit of addictive entertainment is educational is sloppy and unfair reasoning. By that same logic, Grand Theft Auto 5 is educational because some kids get so into it that they memorize the geography of LA to minimize transit between missions [1]. 

The reason that parents, schools, and kids call Minecraft educational is that it combines the addictive behavior of video games with the least offensive content imaginable. What learning occurs in the course of that addiction is labeled educational, but is no more useful to kids than anything else they voluntarily spend equal amounts of time on.

Why does the distinction matter? Because it's misleading educators and game designers. Spoiler alert for people making edtech games: there's very little to learn from Minecraft because as I mentioned above, it doesn't teach anything. Spoiler alert for teachers: Minecraft won't teach your students anything useful [2]. 

I love Minecraft and have played for much longer than I'd like to admit. So has my wife. So has my brother. As a game, it's great; but as education, it's no better than World of Warcraft. If you want your kid to learn, you'd be better off letting them follow their interests and educating themselves.

[1] Yeah, yeah, "Los Santos." Everyone knows it's LA.

[2] Even though it will keep them entertained for a class period with little to no chance that parents will complain.

In Rant, Startups, Economics
5 Comments

Call Me When 3D Printing Becomes Practical

August 27, 2015 George Saines
Photo by Creative Tools.

Photo by Creative Tools.

This was originally posted on 1/4/2013, but I'm still a skeptical grump about 3D printing.

Over the holidays I finally got around to reading Wired's effusive article about Makerbot and the coming 3D printing revolution. I get it: 3D printing is going to take over the world. It's going to eventually let me download a car, and that's very cool. But in the interim, 3D printing appears to be nothing more than a distraction.

I want to own useful, practical, and cost-effective things. Making a plastic belt buckle, or RC plane wing, or clothes hanger isn't terribly compelling. And sit-around items like action figures don't meet the practicality rubric. Even if I were interested in making these things, I wouldn't want them made of plastic. For most US consumers, plastic is a poor substitute for the metals and alloys that we have come to expect in quality consumer devices. The real clincher though, is the ready availability of superior substitutes. I'm busy enough that learning to use a CAD program to create a plastic sub-component of an equivalent metal device I can purchase in a fully functional form for $10 on Amazon just doesn't make much sense. And I'm guessing that I'm not alone here.

The revolution in 3D printing is going to come when disinterested folks like me can download, customize, and effortlessly create complex products from the comfort of my own home without having to become proficient in CAD software and the vagueries of 3D printing hardware.  Right now 3D printing is like the personal computer market in the late 80s; it has explosive growth potential and the possibility to disrupt our system of commerce right down the foundation, but it's all but inaccessible to anyone but engineers sporting the modern equivalents of pocket protectors.

I bothered to right this not to slam companies like Makerbot or tear down gushing writeups like the one I read in Wired. Makerbot is doing great work and Wired always gushes about new tech as though it will single-handedly bring about the singularity tomorrow. But until I can download that car I was talking about, articles about 3D printing are just distractions.

In Economics, Minimalism, Money, Rant
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